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LayoffsThe Verge · Apr 22, 2026

Meta cuts 1,500 from Reality Labs as VR roadmap shrinks

The company will refocus the division on lighter-weight AR glasses targeting a 2027 launch.

Meta Platforms eliminated approximately 1,500 positions from its Reality Labs division, the company's hardware and metaverse-focused organization, as part of a broader strategic refocus toward consumer-grade augmented reality glasses targeting a 2027 launch. The cuts are concentrated in teams working on the higher-end Quest Pro hardware line, several enterprise-focused VR initiatives, and various horizon-platform metaverse projects.

Reality Labs has been the most expensive bet in Meta's history. The division has cumulatively lost over $60 billion since the company began breaking out its results in 2020, and operating losses have continued to run at roughly $4 billion per quarter despite repeated cost-cutting efforts. CEO Mark Zuckerberg has consistently defended the level of investment as necessary to position the company for the next major computing platform — a view that has been increasingly contested by investors and, more recently, by some senior leaders within the company.

The strategic refocus announced this week prioritizes the AR glasses program — internally code-named Orion and publicly previewed in late 2024 — over the standalone VR headset business. The Quest 3 hardware line will continue to be supported, but new VR product development is being scaled back significantly. The Quest Pro 2, which had been planned as a higher-end successor to the existing Quest Pro, has been canceled outright.

Andrew Bosworth, the head of Reality Labs, characterized the cuts in an internal memo as necessary to 'concentrate our investment on the products we believe will define the next decade of computing.' The AR glasses program is widely understood to be the most strategically important initiative within the division, and significant additional engineering resources have been redirected toward accelerating the timeline for a consumer-ready product.

The cuts include several teams focused on enterprise VR — particularly the Workrooms initiative — that had been built up over the past three years with limited commercial traction. The decision to step back from enterprise VR is consistent with broader industry trends, as both Microsoft (through HoloLens) and various smaller competitors have similarly reduced their commitments to the enterprise XR market.

Severance terms for affected Reality Labs employees include a minimum of 16 weeks of pay plus two weeks for each year of service, continuation of health benefits through year-end, and accelerated vesting of stock awards scheduled to vest within 90 days. Several of the senior-level departures — including a number of well-known engineers and product leaders who had joined Meta from other major technology employers — have already been the subject of substantial recruiting outreach from Apple, Google, and several smaller AR/VR startups.

The cuts come against the backdrop of Meta's broader operating performance, which has been exceptionally strong. The company's core advertising business continues to grow at a healthy double-digit pace, and AI-driven improvements to ad targeting and content recommendations have driven significant operating leverage across the Family of Apps. Meta's overall headcount, including the Reality Labs cuts, will end the year roughly flat — with substantial hiring in core AI and ad-tech roles offsetting the Reality Labs reductions.

For AR/VR engineers and product leaders, the labor market remains relatively healthy despite the Meta cuts. Apple has continued to invest in its Vision platform, several well-funded startups (including Magic Leap, Niantic, and various AI-glasses-focused companies) are actively hiring, and adjacent fields — particularly computer vision and spatial computing — provide additional pathways for affected employees.

Source: The Verge · Published Apr 22, 2026